Herman's powerful arm could take him to the Baseball Big Leagues.
A family of friendly monsters that have misadventures all while never quite understanding why people react to them so strangely.
The peaks and the valleys. Find the essential episodes — and the ones to skip.
Herman's powerful arm could take him to the Baseball Big Leagues.
Grandpa claims to be working on a machine that will bring about world peace. When Herman sneaks into the laboratory at night and starts to play with it, he gets hit in the head with a bolt of lighting, resulting in a terrible disfigurement: he now looks like a regular human being. Lily takes Herman to Dr. Dudley to ask if anything is to be done with plastic surgery. Grandpa, who seems completely to have forgotten about world peace, gets out Herman's original blue prints (a gift from Dr. Frankenstein) to see if he can put his son-in-law back together the way he was meant to be.
Eddie writes a school paper about his parents and life around the Munster home. His teacher and principal think what he has written is the product of an overactive imagination, until they head over to the Munster house and see for themselves. Grandpa invents a machine that harbors electricity from lighting bolts.
The original unaired pilot presentation. Filmed in color by Universal Studios to shop to the networks.
Each point is an episode, plotted in order. Colored bands mark season boundaries. Look for the rise, the plateau, or the decline.
High votes + high rating = beloved classic. High votes + low rating = notorious stinker. Low votes + high rating = hidden gem.
Did each season build or fizzle? Green means the finale outscored the premiere. Red means the opposite. Longer arrows, bigger swings.
How steady is each season? Tightly clustered dots mean reliable quality. Scattered dots mean a wild ride.
Connection lost