The Mighty Pups get Charged Up to take on new super-baddie, The Copycat. It'll take all new powers and gear to take down their most formidable foe to date.
Marshall, Rocky, Rubble, Zuma and Skye are doing their best to protect the people of their town. Led by Ryder, a tech-savvy 10-year-old boy, each of them is equipped with special equipment and together they help anyone who finds themselves in trouble. No task is too big for them and no puppy is too small.
The peaks and the valleys. Find the essential episodes — and the ones to skip.
The Mighty Pups get Charged Up to take on new super-baddie, The Copycat. It'll take all new powers and gear to take down their most formidable foe to date.
The patrol must stop a hi-tech kid inventor from demolishing Adventure Bay.
When Ryder and the pups are knighted by the Princess of Barkingburg, they're put to the test when a disgruntled ex-Knight gains control of a dragon and attacks the castle.
Uncle Otis takes a trip to a lost gold mine. After wandering off course, Ryder and the Pups must save him from the booby-trapped mine. Uncle Otis installs a Smart Home 3000 in his cabin that ends up trapping Uncle Otis and Mr. Wingnut inside!
Each point is an episode, plotted in order. Colored bands mark season boundaries. Look for the rise, the plateau, or the decline.
High votes + high rating = beloved classic. High votes + low rating = notorious stinker. Low votes + high rating = hidden gem.
One point per season. Smooths out the episode-to-episode noise to reveal the bigger arc.
Did each season build or fizzle? Green means the finale outscored the premiere. Red means the opposite. Longer arrows, bigger swings.
How steady is each season? Tightly clustered dots mean reliable quality. Scattered dots mean a wild ride.
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