At the end of their patience with Venger ruining their attempts to return home, the kids resolve to bring the fight to him.
Six friends are transported into the Dungeons & Dragons realm and must try to find a way home with the help of their guide 'Dungeon Master'.
The peaks and the valleys. Find the essential episodes — and the ones to skip.
At the end of their patience with Venger ruining their attempts to return home, the kids resolve to bring the fight to him.
The kids are adopted by a loving caravan leader who is searching for his daughter who was abducted by a demon.
The kids accidentally find Zandora's Box, which can open doorways to many other places. This may be their best chance of getting home, but only Zandora herself knows how to use the box, and she is trapped somewhere inside it.
The group encounters Sir John a seemingly fearless knight. But he's really a coward, his village is ready to exile him, unless he performs one brave deed. Venger captures, Sir John's son, and tells him to lead the group into a trap.
Each point is an episode, plotted in order. Colored bands mark season boundaries. Look for the rise, the plateau, or the decline.
High votes + high rating = beloved classic. High votes + low rating = notorious stinker. Low votes + high rating = hidden gem.
One point per season. Smooths out the episode-to-episode noise to reveal the bigger arc.
Did each season build or fizzle? Green means the finale outscored the premiere. Red means the opposite. Longer arrows, bigger swings.
How steady is each season? Tightly clustered dots mean reliable quality. Scattered dots mean a wild ride.
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