Viewers are unable to tear their eyes away from a seemingly mindless new game show called "Whacketts." Meanwhile, Big-Time is finally on top of the ratings. But is Big-Time just a pawn in a much larger game of addiction?
Television networks battle one another in an unrelenting ratings war. Whoever controls the airwaves controls the dystopic world in which they broadcast. So when Network 23's star reporter, Edison Carter, uncovers a deadly secret that could shake up the station's dominion over its viewers, the only option is to eliminate Carter before he can make his story public. After Carter's "accident," his mind is uploaded to create the world's first self-aware, computer-generated TV host — Max Headroom! But will Max bow to his creators? Or will he be the key to his human alter ago bringing down a network superpower?
The peaks and the valleys. Find the essential episodes — and the ones to skip.
Viewers are unable to tear their eyes away from a seemingly mindless new game show called "Whacketts." Meanwhile, Big-Time is finally on top of the ratings. But is Big-Time just a pawn in a much larger game of addiction?
Grossberg wages a grim vendetta against Edison and Network 23 by taking firm control of their arch rival Network 66.
Education becomes a crime when Blanks start pirating elite educational programming for poor children.
Theora's brother gets involved in "raking" - a violent underground sport that is a cross between skateboarding and roller-derby.
Each point is an episode, plotted in order. Colored bands mark season boundaries. Look for the rise, the plateau, or the decline.
High votes + high rating = beloved classic. High votes + low rating = notorious stinker. Low votes + high rating = hidden gem.
Did each season build or fizzle? Green means the finale outscored the premiere. Red means the opposite. Longer arrows, bigger swings.
How steady is each season? Tightly clustered dots mean reliable quality. Scattered dots mean a wild ride.
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